When I was still in high school, my very odd cousin Damien (real name) asked me if I wanted to play a game. I stepped back slightly and eyed my clad-in-black cousin carefully. “What kind of game?” I asked.
“It’s a new card game, called Magic the Gathering.”
I was reluctant, but nodded yes anyway. Little did I know that I would fall in love with the game and continue to play throughout college, right until the Ice Age expansion came out. I remember playing game after game in the basement of the service fraternity while my friends waited for people to ask for an escort home. I pretty much stopped playing immediately after graduation. Most of my friends who played moved away, and I never considered venturing out to a game store to find new players.
Fast forward ten years. My friend Stilts had been playing again and kept bringing his cards up when he would visit me. We stated by playing a few casual games, then we’d play all day, and the next thing I knew I was going to “booster draft” style events sanctioned by the DCI.
I wanted to buy some cards of my own, and possibly introduce some of my friends to the game. The problem with that plan was that I had been out of the game for a decade, and even when I was playing the game I was pretty casual. I wasn’t sure if anyone else would want to learn how to play, either. As such, I was reluctant to spend a ton of money on something I might never play outside of my time with Stilts or sanctioned events.
Under Stilts’ recommendation, I checked out the Wholesale section at Star City Games. I plunked down $20 for 2000 cards — 1000 basic lands, and 1000 common and uncommon cards from various sets over time. Star City Games didn’t make any promises about receiving unique cards, but they did assert that there would be some variety. For $20, who cares? And like I’ve said before, at least it would make for an interesting Gibberish entry.
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