Gibberish Is My Native Language
September 6th, 2007

It’s just a game, or is it?

My Year of the Zombie game ran last Tuesday. The group decided to break out from the Magic Kingdom’s underground utilidors and try to find more survivors at nearby Epcot. They then proceeded to go above ground and play tag with the undead in a park full of tens of thousands of zombies.

I always enjoy watching what the players decide to do, especially when a plan collapses. Last session was no exception. I would like to think we’re just playing a game, but a part of me believes that the campaign amplifies normal human responses. Perhaps YOTZ may be used as a model in a real disaster situation, the presence of animated corpses notwithstanding.
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June 4th, 2007

Year of the Zombie: Campaign in review

It’s been a little over seven months since I re-started my Year of the Zombie campaign. Year of the Zombie is a D20 Modern ruleset put out by UKG Publishing. With the help of Fantasy Grounds and Skype six of us have been playing on and off since the early part of November 2006. I thought I’d post a little recap on where the campaign is right now, but mostly about what it has been like to run a online zombie game, and where I think things are headed for the rest of the year. Gibberish gets a lot of search results for various zombie things, so this information might help others start games of their own.
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February 19th, 2007

Chore gaming

Until last year, I played massively multiplayer online role playing games for the better part of six years, starting with EverQuest during its launch in 1999. I spent the bulk of my time in Dark Age of Camelot and World of Warcraft. I also played quite a few other MMOs, including Shadowbane, City of Heroes, Lineage II, EVE Online, and the beta for Star Wars: Galaxies.

Besides being online, these games had a few things in common: they kept me busy, and they kept me from feeling socially isolated. Whether I was living in a small mountain town in Oregon or working from home in Virginia with a very small meatspace social circle, MMOs were a way for me to jump online and adventure with friends. While MMOs are a significant commitment and aren’t always fun, I will not deny their entertainment and social value. Not only have MMOs allowed me to keep in touch with friends across the country, but they have helped me make some very real friends in “meatspace.” For some, like Alexa and Fathir, their real-life relationship started in-game.

I felt like online games were keeping me from doing other things, like writing for Gibberish. So I hung up my avatars for good last July. I haven’t regretted this decision, although Lady Jaye and I joke about rejoining WoW. After almost a year off, I’ve noticed that something strange has happened to me and my video gaming: console games are not nearly as compelling as their online role playing counterparts.
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October 30th, 2006

Zombie RPG forum up

I started a forum for our zombie RPG game. You have to be registered with the forum to view the forum, and you must be approved before you can post. This will allow the participants (who will all be playing remotely) a chance to hash out details and discuss the campaign. I don’t expect it to be terribly active, but if anyone is on the fence about joining or just wants to peek through a hole in the fence, you are welcome to drop by.

October 26th, 2006

Zombie online P&P RPG sign up!

Okay, I got some good feedback in the zombie rpg v2.0 thread, and I am willing to try a remote game via the Internet. Thanks to some research and playtesting, we’ve decided on using the Fantasy Grounds virtual table top gaming software platform. It allows for all sorts of neat stuff, and comes with the AD&D 3.5 D20 ruleset. Registered users can download the D20 Modern rules for free. I’m leaning towards using D20M for the zombie campaign, mostly because my Year of the Zombie source material is also D20M.

Fantasy Grounds allows a lot of flexibility. Not fond of the D20 rules? You can import other rulesets, or write your own. You can also import any image in JPG or PNG format as a map, create custom “tokens” that represent characters, monsters, or items. It is possible (and expected) to write backstory and item descriptions that can be shared with the players.

And speaking of sharing source material: any ruleset material that is part of the module (say the D20M sourcebook) is shared with the entire gaming party. No more having to tote around fifty pounds of RPG books, or having to buy them in the first place. The GM makes sure the appropriate source material is in the module before starting, and the content is downloaded to the players before the gaming session starts.

Fantasy Grounds runs $35 for the GM license, and $19.95 for a player license. However, you can get a discount for multiple copies. The GM client and four player clients is $79, or a savings of $36 on single-unit pricing. If we get five folks together, we can split it to $16 each, which is pretty damn cheap considering that some people drive from Maryland to play now. There is a free demo you can download, but the demo is limited to two clients in a networked game, the AD&D ruleset, and an non-editable starter adventure.

We plan on using Skype to do voice chatting, leaving the built-in Fantasy Grounds text chat interface for player-to-GM conversations.

The reason I bring this all up is that we already have two people who want to play, with two more possibles. I’d like to buy a stack of licenses so I can start building the campaign with the GM tools. I’d like the limit the game to six people maximum, including me. I would like to play at least once every two weeks to start. I’m not sure how long the gaming sessions would last, but I reckon four hours or less. We can work out more details once we have an idea of who wants to play.

Interested? Send me an email or drop a comment in below.

October 24th, 2006

A gaming idea back from the dead

I can’t get away from it: the idea of running a zombie role-playing game. I gave it a shot over a year ago, and the group fizzled out. Admittedly, I was rusty on running a game, but I also think the zombie/apocalypse genre is pretty fucking bleak and is best matched with experienced role-players. Many things have re-ignited my interest in running a zombie game in the last six months. Dead Rising on the Xbox 360, the new World War Z book by Max Brooks, and re-reading the entire Year of the Zombie source book in preparation for a possible NANOWRIMO topic this year.

Now, there are a few issues blocking me from running another campaign. Well, besides the whole “it’s-been-awhile” GM issue. We also have a bi-weekly AD&D gaming session that takes place at my house, with a fairly stable and competent group of people. I know that The Accountant™ wouldn’t mind acting as a player sometimes, but I’m not sure if the rest of the group would be up for my genre — like I said, it’s pretty dark, and most of the group is looking for an escape, not an end-of-the-world simulation. Assuming the AD&D group doesn’t want to get in on the action (and that the group stays together beyond November), there’s the issue of scheduling. I could alternate weekends with the zombie campaign, but that runs completely afoul of Lady Jaye’s work schedule. She’s normally home on the weekends, and it’s just too much to ask her to accommodate a houseful of gamers every weekend of every month. I could run the game during the week, but that puts the kibosh on my out of town players, most notably The Accountant™, who lives up north.

All of that being said, I’d be really interested in getting a second-chance game together. If anyone’s interested, put in a comment or send me an email.

October 3rd, 2006

How to properly handle a shipping problem

I guess I purchase so much stuff online that I am bound to have more shipping problems than the average consumer whore. My debacle with modchipman.com being the worst example, I’ve also had bad RMA experiences with other online vendors. Ridegear.com took over a month to process my return after receiving it, for example. But that’s not the reason for today’s post.

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June 28th, 2006

Uncle Sam Supports Don’t Rest Your Head

Well, not really, but close — I’m spending a small part of my amended tax return on Evil Hat Productions’ Don’t Rest Your Head. Don’t Rest Your Head is a pen and paper roleplaying game about what happens when insomnia is stretched to the edge of insanity, and then some. Characters have crossed over into a land of nightmares, and they will now live and die by one maxim: Don’t fall asleep. Don’t rest your head.

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October 18th, 2005

The humans get to live … for now

Some of you have been following my zombie rpg game as “innocent bystanders,” and as such I wanted to give you an update on our little group, who is tucked away in a a sporting goods store while the rest of the world is afire.

We didn’t play, but I did send out an email to my player group with character sketches of the other occupants in the sporting goods store. If you’re interested, read on, otherwise I’ll cut this post short for you:

Todd Carlyle, 47 year old white male
Todd was the sporting goods store’s manager. He is calm in both voice and demeanor. On the very rare occasion that he becomes frustrated, Todd’s voice lowers and he speaks more slowly. He is the shortest person in the store and has sports a (previously) nicely groomed brown shoulder-length mullet.

Tom Smith, 50 year old white male
Tom was a semi-pro golfer and ambulance chaser. When you first meet him he has a small bit of neck fat and a round, hard belly. He is best described as “puffy,” his college wrestling body long gone soft from sitting at his desk all day. Tom was a three pack a day smoker before he came into the store, and now flicks his stainless steel zippo open and closed as a nervous habit.

Karly Kotter, 17 year old white female
Karly was working the cash register when the first Risen pushed open the front door. The bloody trucker bit Karly’s high school classmate Michelle in the shoulder before Todd killed the man with an Easton aluminum bat. Karly is a senior on the high school lacrosse team and takes a few seconds to reply to any questioning.

Tonya St. James, 36 year old white female
Soccer mom of three, divorcee, and retired executive, Tonya St. James was picking up cleats for her youngest daughter Amanda when her cell phone rang. It was Amanda, screaming that a “bad man” had followed her home from school and tried to touch her in naughty places. Amanda kicked him and he bit her, and now the bad man and his friend were pounding on the door. Before Tonya could get to her car, the parking lot was full of Bad Men, and she hasn’t been able to reach her daughters ever since.

Ed Stuart, 32 year old black male
Plumber, father, flag football coach, in no particular order. Ed and his son Charlie were shopping at the sporting goods store in preparation for deer season when the Risen attacked cashier Michelle early during the first day of the outbreak. Ed helped Todd Carlyle fend off the first of many attackers. A former college running back, Ed is as comfortable throwing a punch as he is turning his pipe wrench.

Charlie Stuart, 8 year old black male
Eager to go out with his father Ed on their first deer hunt, Charlie didn’t expect to be the one being hunted. Charlie hid under the camouflage clothing 4-way displays while his father battled with the Risen. Charlie doesn’t understand why he and his father can’t go home, or why he can’t talk with his mommy. He fidgets a bit, and mentions that he gets that way if he doesn’t take his “vitamins.”

Peter Fuller, 52 year old white male
A former beat cop of Chicago, Peter Fuller has a thousand yard stare and smells vaguely of gin. He was carrying his old service revolver when the Risen came through, and he bought the rest of the store occupants enough time to arm themselves from the hunting department. Peter is becoming irritable as time goes on, and keeps trying to talk Todd into letting him go out “for supplies.” He has his revolver stuffed in the front of his light blue pleated pants, and keeps massaging the grip absently.

Also, if anyone of you are interested in being guest players, you are more than welcome to come down and play. Just let me know so we can work you in ahead of time :) There’s crash space for you too, as long as you don’t mind two dogs running around all over the place!

October 8th, 2005

It was a dark and stormy night

I had a fun time up in Rockville today, but damn was it a tough trip. I had a great time having coffee and dinner with , and then it was off to The Captain’s house for a night of AD&D alongside cymwyd, configuratrix, and the whole rest of the colorful group. Talk about a cliffhanger — we were poised right outside the door of our archenemy when we broke for the evening! I’ll be in California during our next session, so hopefully the group can handle the bad guys without me :)

The trip back was brutal. Not as many wrecks — just two — but visibility was horrible. At times I was driving by braille, using the bumpers on the lane markers to feel my way around at 70MPH. The first wreck was, again, a single car incident. A rear wheel drive generation one Eagle Talon or Mitsubishi Eclipse probably got a little sideways on a slick spot, gassed it, and wound up spinning around and slamming into the left hand lane divider. The car ended up in the shoulder, facing oncoming traffic.

The next accident was much closer to Richmond, and as far as I could tell only involved one vehicle. It was a bad one, though. I couldn’t really tell because I was trying to pay attention to the road, but at least one car had driven far off the left hand side of the road, and had hit a tree head-on. The tree was felled onto the left lane of the highway, and the air smelled like gasoline. About a hundred yards past the wreck there was an empty shoe in the middle lane. Hopefully it wasn’t on someone’s foot when the accident happened, although I have heard of people’s footwear being blown off of their feet during high-speed, high-impact accidents.

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Here’s what I had to deal with — mostly moderate rain, with periods of visibility down to 20 feet. I definitely could have used fog lights tonight!