<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Monsters Menace America game review</title>
	<atom:link href="http://journal.drfaulken.com/monsters-menace-america-game-review/feed/" rel="self" type="application/rss+xml" />
	<link>http://journal.drfaulken.com/monsters-menace-america-game-review/</link>
	<description></description>
	<lastBuildDate>Mon, 15 Mar 2010 12:01:50 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Garada</title>
		<link>http://journal.drfaulken.com/monsters-menace-america-game-review/comment-page-1/#comment-58724</link>
		<dc:creator>Garada</dc:creator>
		<pubDate>Sat, 06 Dec 2008 04:13:17 +0000</pubDate>
		<guid isPermaLink="false">http://journal.drfaulken.com/?p=719#comment-58724</guid>
		<description>Oh man, I LOVE Zombies!!! I have sets 1 thru 5 [got my eye on 6, 6.66 and 7] with extra zombies, custom made elements, etc.

That being said, my love of zombie movies is rivalled only by my love of giant monster movies, and I quite liked &#039;Monsters Menace America&#039;. Not as much as Z!!!, but nothing else really comes close for me.

I think with some add-ons, MMA could have become a much more robust and strategic game. It&#039;s too bad really that Avalon Hill seems to have discontinued the game.

Is anyone here interested in the game enough to try out some custom made add-ons for MMA that I have created?</description>
		<content:encoded><![CDATA[<p>Oh man, I LOVE Zombies!!! I have sets 1 thru 5 [got my eye on 6, 6.66 and 7] with extra zombies, custom made elements, etc.</p>
<p>That being said, my love of zombie movies is rivalled only by my love of giant monster movies, and I quite liked &#8216;Monsters Menace America&#8217;. Not as much as Z!!!, but nothing else really comes close for me.</p>
<p>I think with some add-ons, MMA could have become a much more robust and strategic game. It&#8217;s too bad really that Avalon Hill seems to have discontinued the game.</p>
<p>Is anyone here interested in the game enough to try out some custom made add-ons for MMA that I have created?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Spectre</title>
		<link>http://journal.drfaulken.com/monsters-menace-america-game-review/comment-page-1/#comment-58574</link>
		<dc:creator>Spectre</dc:creator>
		<pubDate>Thu, 04 Dec 2008 14:57:31 +0000</pubDate>
		<guid isPermaLink="false">http://journal.drfaulken.com/?p=719#comment-58574</guid>
		<description>I&#039;ve played this as well.....I think I&#039;ll stic kwith ZOMBIES!!!....There&#039;s nothing like a whole days worthe of ZOMBIES!!! where you play  with every expansion they came out with....with some minor tweaking of the rules of course.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played this as well&#8230;..I think I&#8217;ll stic kwith ZOMBIES!!!&#8230;.There&#8217;s nothing like a whole days worthe of ZOMBIES!!! where you play  with every expansion they came out with&#8230;.with some minor tweaking of the rules of course.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Garada</title>
		<link>http://journal.drfaulken.com/monsters-menace-america-game-review/comment-page-1/#comment-58509</link>
		<dc:creator>Garada</dc:creator>
		<pubDate>Thu, 04 Dec 2008 02:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://journal.drfaulken.com/?p=719#comment-58509</guid>
		<description>I got this cheap from eBay a while ago, and just played it the day after Thanksgiving with 2 of my co-workers. We all had a blast! The first game was a bit slow paced [the rule book is confusing and poorly laid out], but at the end, everyone wanted to play again. The second game flowed much smoother and was a riot.

We made up a few house rules as we went along [mainly for mechanics that the rules didn&#039;t explain clearly], that seemed to help a bit.

Overall, if you can find it for $15-20, and especially if you like Gian Monsters [who doesn&#039;t] it&#039;s worth a try.</description>
		<content:encoded><![CDATA[<p>I got this cheap from eBay a while ago, and just played it the day after Thanksgiving with 2 of my co-workers. We all had a blast! The first game was a bit slow paced [the rule book is confusing and poorly laid out], but at the end, everyone wanted to play again. The second game flowed much smoother and was a riot.</p>
<p>We made up a few house rules as we went along [mainly for mechanics that the rules didn't explain clearly], that seemed to help a bit.</p>
<p>Overall, if you can find it for $15-20, and especially if you like Gian Monsters [who doesn't] it&#8217;s worth a try.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ConFigures</title>
		<link>http://journal.drfaulken.com/monsters-menace-america-game-review/comment-page-1/#comment-37928</link>
		<dc:creator>ConFigures</dc:creator>
		<pubDate>Tue, 08 Apr 2008 20:29:23 +0000</pubDate>
		<guid isPermaLink="false">http://journal.drfaulken.com/?p=719#comment-37928</guid>
		<description>Hey, I&#039;ve played that, and I ... kind of agree.  I like the monsters and the idea, but it&#039;s so fiddly and random at times.  It&#039;s kind of a shame.</description>
		<content:encoded><![CDATA[<p>Hey, I&#8217;ve played that, and I &#8230; kind of agree.  I like the monsters and the idea, but it&#8217;s so fiddly and random at times.  It&#8217;s kind of a shame.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: roclar</title>
		<link>http://journal.drfaulken.com/monsters-menace-america-game-review/comment-page-1/#comment-37925</link>
		<dc:creator>roclar</dc:creator>
		<pubDate>Tue, 08 Apr 2008 18:33:41 +0000</pubDate>
		<guid isPermaLink="false">http://journal.drfaulken.com/?p=719#comment-37925</guid>
		<description>Having been on the receiving end of a military beatdown sponsored trip to Hollywood, I think the military is somewhat balanced.  Considering that I squISHaed all the dice roll lifegaining cities on the northeastern seaboard, thats a pretty decent accomplishment for the military.  Two to four attacks took out my monster&#039;s starting life total plus an additional 6d6 of life.  So I think the military deployment rate is relatively sufficient.  Besides, you don&#039;t have to send all of your foes to Hollywood to win, just have to nip at their heels enough to be the lead monsta at the end.

IIRC most of the heavy life gain cities are also easily in range of military bases allowing opponents to build up units and chop away at whatever life was gained.  Whomever had just stomped NYC would of course have the option of going into hiding after the quick 3d6 of life, but thats still most likely 2 turns of not gaining more life, infamy or mutations.  So I don&#039;t think changing the amount of hit points gained per city is that big of a deal.

Similarly, I didn&#039;t think infamy tokens were that bad.  Their were a couple of fights particularly in the second game that both monsters got to dump their infamy tokens at the beginning of the battle and still it came down to rolling 3d6 a piece to see who won.

The final battle at the end is kind of anti-climatic, but its not that large a percentage of the play time.  As you said its maybe 10% at the end.  I kind of like the idea of the roll off at the end.  It adds randomness yet still the monster who was in the best shape at the end has the best shot of being the winner.

This game is far from the next Settlers of Catan.  But it does have more depth then Ticket to Ride and after a couple of play throughs, I think it wouldn&#039;t be that thought intensive either.  The second time we played through was much smoother then the first and was actually enjoyable even though my purple blob ended up out of the game before the challenge.  Assuming everybody knows how to play this seems like a decent, unintensive, social game.

Given all that, I am not sure what price point I&#039;d recommend or not recommend buying it at.  $15 doesn&#039;t seem that bad, but there are a lot of games in the unintensive social game category for four folks.  I wouldn&#039;t advocate paying much more.</description>
		<content:encoded><![CDATA[<p>Having been on the receiving end of a military beatdown sponsored trip to Hollywood, I think the military is somewhat balanced.  Considering that I squISHaed all the dice roll lifegaining cities on the northeastern seaboard, thats a pretty decent accomplishment for the military.  Two to four attacks took out my monster&#8217;s starting life total plus an additional 6d6 of life.  So I think the military deployment rate is relatively sufficient.  Besides, you don&#8217;t have to send all of your foes to Hollywood to win, just have to nip at their heels enough to be the lead monsta at the end.</p>
<p>IIRC most of the heavy life gain cities are also easily in range of military bases allowing opponents to build up units and chop away at whatever life was gained.  Whomever had just stomped NYC would of course have the option of going into hiding after the quick 3d6 of life, but thats still most likely 2 turns of not gaining more life, infamy or mutations.  So I don&#8217;t think changing the amount of hit points gained per city is that big of a deal.</p>
<p>Similarly, I didn&#8217;t think infamy tokens were that bad.  Their were a couple of fights particularly in the second game that both monsters got to dump their infamy tokens at the beginning of the battle and still it came down to rolling 3d6 a piece to see who won.</p>
<p>The final battle at the end is kind of anti-climatic, but its not that large a percentage of the play time.  As you said its maybe 10% at the end.  I kind of like the idea of the roll off at the end.  It adds randomness yet still the monster who was in the best shape at the end has the best shot of being the winner.</p>
<p>This game is far from the next Settlers of Catan.  But it does have more depth then Ticket to Ride and after a couple of play throughs, I think it wouldn&#8217;t be that thought intensive either.  The second time we played through was much smoother then the first and was actually enjoyable even though my purple blob ended up out of the game before the challenge.  Assuming everybody knows how to play this seems like a decent, unintensive, social game.</p>
<p>Given all that, I am not sure what price point I&#8217;d recommend or not recommend buying it at.  $15 doesn&#8217;t seem that bad, but there are a lot of games in the unintensive social game category for four folks.  I wouldn&#8217;t advocate paying much more.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 1.040 seconds -->
