By April 6, 2009

MyBrute Flash game

When I worked in Oregon we entertained ourselves by pitting some of the desert insects against each other in a plastic hamster cage. My praying mantis Buddha was the office champion, besting several critters including a black widow spider. Buddha got taken out by another black widow, and watching him lose made me feel intensely guilty. I felt really bad about it and that was the last time I pit two animals against each other.

Until now.

MyBrute is a Flash game where two animated characters duke it out in an arena. The game is almost totally random, and like putting two insects in a cage you can’t control much besides who you put in the pit.

http://gallery.drfaulken.com/d/6003-2/my_brute.png

You can just sit back and watch as the fight unfolds. There are no controls, there is no ability to dictate tactics ahead of time. Your character may pull out their weapon (if they have one), but you have no idea which weapon they may use, or if they throw it. Sometimes it is frustrating to watch your fighter charge headlong into their opponent’s spear, swinging their fists like a pissed-off toddler. However, it is pretty satisfying when you are almost dead and then dodge your opponent’s attacks before putting them down for a dirt nap.

There are some very light RPG elements: characters get experience from fighting and level up, but you have no control over what attributes go up or special abilities they acquire.

The art direction is sweet, and the weapons ingenious. Some of the weapons are outrageous: apparently there is a golden kazoo; I fought someone with a pet wolf that served as a meatshield. By the time I had bludgeoned the wolf down I was at 1/4 life and had yet to hit my opponent.

It is easy to challenge friends. You can type in their name or just visit their character’s Web address. The Web address is automatically generated, which I thought was a clever thing to do. Mine’s drfaulken.mybrute.com, for example. There are a few rough usability edges (why isn’t the search box at the top?), but overall the game is pretty easy to use.

There is a disciple function I have yet to explore — I think you earn pupils by people clicking on your mybrute.com link (that’s drfaulken.mybrute.com if you’re interested). I am not sure if you earn experience points or not, I just know my little guy looks sad punching all by himself:

http://gallery.drfaulken.com/d/6005-2/my_brute_lonely.png

My two biggest gripes are around the fights-per-day limit and the lack of control. I can understand limiting the fights to keep characters from going out of control, but the three-fight cap is pretty bad. I know other Web-based games have used a play cap to push for-pay services. I hope that My Brute will consider raising the free limit to at least six (which is how many turns you get at character creation anyway).

The lack of character control is a shame, but I understand. The game is a lot easier to program when you don’t have to code that functionality. I wonder how much effort was saved just by eliminating the ability to move the character around during combat. However, not being able to control anything about your character isn’t very fun, and may limit long-term play.

Like I said, it’s just like watching two bugs fight in a plastic hamster cage.

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Posted in: games, gibberish

1 Comment on "MyBrute Flash game"

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  1. dude says:

    Thanks a bunch for yet another time sink.
    BTW chickenjoe just bested you.

    muahahaha.