I guess I’m officially old. When the sequel to Infinity Ward’s Call of Duty: Modern Warfare video game launched yesterday I was super excited. I took yesterday off in order to play online as late as I wanted to Tuesday and Wednesday.
I played the original Modern Warfare a ton online, mostly “free-for-all,” which pits players against each other. There were other game modes that were team-based, but I preferred the lone wolf style of FFA. I didn’t like my playing skill to handicap an otherwise good team, and I didn’t want to feel like lesser-skilled teammates were pulling me down.
After struggling with my Verizon FiOS-supplied router for over an hour, I finally got connected to Xbox Live!. After a short game patch I was in the multi-player lobby. I joined a game of other new players, and was ready to relive all of the fun I had playing COD4.
I spawned, took two steps, and was killed. I respawned, ran about ten yards, and was killed again. And so on. And so on.
Now, when you play a game like this online there is an adjustment period where you learn the maps, and the mechanics, and what not. But something felt different. It turned out that the “difference” was an increase in weapon damage and game tempo that I disliked. I sold my copy of MW2 after five hours of gameplay.
Here’s what went wrong.
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