Gibberish Is My Native Language
July 1st, 2008

Cowboys: The Way of the Gun game review

Two thin men face each other in a dusty street. Residents peer from around corners, atop overturned carts, and through thick window glass. A lone tumbleweed hops down the thoroughfare. No sounds can be heard except for a slight desert breeze. The Arizona sun glares directly overhead, forcing both men to narrow their eyes into slits.

Draw.”

I rolled two six-sided dice, hoping to earn an advantage over The Accountant™ by scoring a hit before he had a chance to return fire. Unfortunately, I am playing the role of a young cowboy, full of guts but low on experience. I miss.

The Accountant™’s grizzled gunslinging veteran unholsters his Peacemaker and cracks off a shot. He gets a +2 on his combat roll, which allows him to score a hit. I slide my health meter down by one. Three more hits like that and I’m dead.

I don’t know if I should move or keep shooting — the rules don’t allow me to do both — and if I make a break for it and get shot again I’ll definitely be too wounded to win. What would a gunslinger do? I think, rolling the dice in my hand. Stand and fight.

Roll, roll, roll, roll, roll, roll, roll … I’m dead. But I died with my boots on, and that is what Cowboys: The Way of the Gun is all about.
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June 16th, 2008

I have no braaaains: Last Night on Earth revisited

I wrote a review about zombie board game Last Night on Earth this January. I praised the production value of the game, but disliked the ambiguity of the rules and felt that the humans were very over-powered. I found the humans to be unstoppable with their fast movement and higher combat rolls. Even if a zombie player could corner them, it was nearly impossible to hurt a human, let alone kill them.

The good thing about a blog is that people eventually find out when you bitch about stuff. A few people responded to my negative post about LNoE and suggested I was playing it wrong. Despite their efforts explain it, or say that the game was really slanted towards the zombies, I kept my nose pinched shut and shelved the game for about four months.

Luckily, my friend The Accountant™ was in town and we gave LNoE another try. We read the rules for EVERYTHING, even if we felt like we already had a grip on what to do.

Turns out I was wrong on a very fundamental but game-changing issue: humans roll, but do not add their 2D6 combat dice. They just choose the highest die. G Ramon Gomez tried to tell me, but it bounced off of my thick skull. Sorry Ramon, you were right.

Suddenly the game became a challenge. Humans weren’t wading into zombies unarmed or searching a two-space building while five zombies were knocking outside. That isn’t to say the humans were defenseless; The Accountant™ stumbled upon a nasty combo that allowed one of the characters to roll four combat dice: one for the chainsaw, and one for a hero event card that also killed zombies any time she won instead of when doubles were rolled. The headshot: she was also “lucky,” and could make a zombie player re-roll any one die. I attacked her with about ten zombies and she killed them all without a single bite.

The rules are still unclear in parts, particularly for some scenarios such as the Manor. We decided to draw a different scenario altogether after trying to discern a particular scenario rule. This game needs a real FAQ, forum, or examples of combat, none of which Flying Frog has readily available.

I liked playing LNoE so much that I am considering buying their Growing Hunger expansion. Now if I just had a large enough tabletop gaming group to play it consistently ….

April 8th, 2008

Monsters Menace America game review

In an effort to expand my collection of board games that look really cool but we never actually play, I purchased Monsters Menace America from Tanga.com in December of 2006. It so intrigued my friends that I’ve only played it three times so far. I kept trying to push it on them, but they wanted to play Settlers of Catan, Pecking Order, Magic: the Gathering, or any host of other games. Even Hoity Toity got a nod over MmA.

Sometimes life tries to give you omens and portents. STAY AWAY FROM THIS GAME, PLAY SOME OTHER SHITTY GAME INSTEAD!! But most times, I just don’t listen.
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